Standard Rip Rules (S.R.R).
In 1998, and again on March 26th 2000, three rip game groups collaborated
to bring about rules with the hope of ensuring quality in a constantly
evolving rip fscene. These rules lasted a long time, but as technology moves
forward, so to must the rules governing it. It is time once again for
the standards by which the games scene operates to be updated.
As we are all aware there have been major developments in the scene. These
new rules may seem to be quite radical as a result. Those fearful of change
may very well be opposed to them - but let us not forget that had there
never been any change, we would not have any of the existing rules in the
In lieu of past events, the deciding figures of:
Myth, Divine, Vace, and Instinct
have converged and agreed upon a new set of rules based on those that
came before. These new rules have been updated, modified, and
agreed upon by a consensus, and should provide a new standard better suited
to the scene in this day and age.
These groups have been active participants in shaping the scene in the
last six months, and were given active participation in voicing their point
of view. These new rules will allow for a fair and competitive scene
while ensuring a quality-minded environment for all, bringing game rips
forward into a new era and restoring their relevance.
It should be noted that CLASS and BACKLASH chose not to attend due to their
reduced role within the scene. However former NSA groups (such as CLASS and
BACKLASH), who have chosen not to sign up for these new rules, will still
be required to abide by the former NSA rules, which they signed.
In the past, groups setting the rules have been called the SPA, The Faction,
or as in the most recent case the NSA (Network Software Association).
Some have claimed the exclusive nature of these organizations have locked
them out of the process. Hence from this time forth there shall be no
organization dictating to the others. All groups are invited to adopt these
rules, and every effort has been made to contact the various players in the
games rip scene.
These rules shall be identified simply as the Standard Rip Rules (S.R.R).
They have been ratified and approved among the four groups and will be
recognized and followed immediately on this date and thereafter:
March 5th, 2004.
The Standard Rip Rules are as follows:
The disk limit is as of now 55 x 5,000,000 bytes.
This equates to a total of 275,000,000 bytes of
compressed data. Groups may not exceed the total
size (including when crack.ace or similar files are
are needed in the first disk of a release) to prevent
any future cheating. Groups caught cheating on file
size WILL be nuked!
The limit for standard game add-ons is 25 x 5,000,000
bytes for any add-on that includes Music, Speech,
Commentary or Play By Play for the original release.
Any add-on that does not fit these criteria will be
restricted to 15 x 5,000,000 bytes. Only the group
that won the game release is allowed to release the
add-ons for that game.
Due to an increasingly limited number of file names,
and the ability of all modern operating systems to handle
long file names, it is now permissible to use file names
up to a maximum of 12.3 characters (filename/extension).
Acceptable compression formats at this time are ACE or
RAR or any future compression that supports multiple
volumes and long file names, followed by the
The traditional packaging methods (ZIP/DIZ) shall be
maintained, with a DIZ file being present in each zip.
2. Proper Rips:
To prevent sloppy rips, a re-release of a game is allowed
to ensure groups release proper and respectable rips.
The following provisions include:
it can be ripped in >=7 disks less than the previous
release or less than half the size of the previous
release by using only lossless compression methods.
That means all the essential game data must be still
included in the re-release. No essential data is allowed
to be removed to be considered a valid re-release. A re-
release from a competing group may not use tools, original
crack or any other files from the previous release that
were modified for the original game rip. A group may NOT
use DDS conversion on a proper rip unless used on
the original rip. Lossy audio conversion is allowed in
proper rips; downsampling is not.
The re-release of a rip can be done by any group and must
be done within 48 hours of the original rip, as possibly every
game is rippable in a smaller size if enough time is spent.
Every release under this limit MUST be a functional and
playable complete game with no essential data missing to
finish the game. This means that included will be every
component necessary for the successful completion of the
- all game executables that are needed,
- every level (single AND multiplayer),
- every track (including practice),
- all actor graphics & models etc,
- sound effects
- registry settings to play on the Internet (Zone/etc.)
- if the serial of the game is checked online thus making
it impossible to play online with any possible rip, it is
allowed to rip out multiplayer, LAN play should still be
fully included if it exists
Any lossless compression method to reduce the size of
selected game data is ALLOWED (e.g. uharc).
5. Lossy Compression:
Lossy compression is ALLOWED for sound, videos and non-
texture graphics (menu screens and loading screens) but
lossless compression is encouraged before using lossy
compression. Lossy compression of textures is allowed
only using DDS. If a game includes separate texture
sets for hires AND lowres systems you are allowed to
rip lowres only but the game still has to work on all
Sound effects WILL and MUST be included. To reduce the size
of rips when possible, standard wave format files (PCM)
should be compressed. If the sound files exist inside a big
file it's highly regarded when time is invested to extract
those files to compress them. Groups are not required to
index big files though. A downgrade of sound quality to sound
files to allow the game to fit the limit will NEVER be permitted.
Acceptable sound compression formats are:
<22/1 <22/2 22-32/1 22-32/2 44-48/1 44-48+/2 (khz/channels)
mp3 32 32 48 56 56 112 (kbit)
ogg 32 32 48 48 56 64 (kbit)
wma8 20 20 20 32 32 80 (kbit)
wma9 16 16 16 20 20 64 (kbit)
It is allowed to rip music, commentary/speech and ambience
files as long as the game remains playable. speech files
MUST be included if there exist no on-screen subtitles.
Speech can be downsampled, but only to the above SOUNDS
quality or to WAV 22.050 quality. No lower. It is okay
to remove commentary from a release if size does not
It is highly regarded when all sounds, speech and music
are included in a rip and not intentionally put out as
Movies (intros, cut scenes) should be removed if they
are not game related. Movies must be ripped in a way so
that the game play experience is not compromised, e.g.
framing of movies is highly regarded. It should always be
avoided to create situations in which user-input is
necessary on black screens because the video normally
shown has been blacked out.
Downsampling of Movies is allowed under the following
Divx 3-5 / Xvid / Original codec (used in game):
- Kbit rate: 650 kbit+
- Quality: 93%+
- Quantizer: 4.0 (no more)
- Compress to 50%+ of the original file size.
Windows Media Video (WMV) / MPEG2:
- Allowed resolution change, but no less than 50% of original
resolution (width/height divided by 2).
- Allowed recompression to same resolution but with lower
*NOTE* Movie conversion on enduser machine is FORBIDDEN.
Other allowed add-ons for games include:
- cut scenes/movies
No more than 2 add-ons should be released for a game
Intro and Outro add-ons are EXPLICITLY FORBIDDEN.
Only the group that released the initial game release
can release the above add-ons, unless there is a
problem with the release. This is to prevent third
party groups that may not understand how to release
these properly to correctly support the initial
release, and to prevent multiple add-on dupes from
This will be ENFORCED on group SITES!
Children's games (aka Kiddie games) and Edutainment
software do not qualify under these rules guidelines for
acceptable releases. Kiddie games are usually defined via
the game target audience of '5-12 years' as stated by the
game's producer. Common sense should be applied by all
groups to identify what really is a kiddie game.
Platform games are not to be considered kiddie games
unless explicitly stated by the developer/publisher.
Level packs, game add-ons etc. for rips are only allowed
if they are officially released/authorized by the same
company, developer or publisher that put out the original
game. If possible by its size, the add-on should be made
as a standalone and not needing the original game release.
The original missions may be removed to allow the game
add-on to become standalone if not size can not permit
the original game. It should be explained in the NFO
if and why a game add-on isn't made to be standalone.
In regard to games distributed in the United States that
are LATER distributed in Europe or vice versa under the
same or different name/publisher. These games if released
AFTER another group's release are counted as DUPES unless
it can be proven that there is a clearly noticeable
PLAYABLE difference in the latter release (more than just
tiny differences in graphics or sound). Differences in
file dates and Game Titles between Euro and US releases
are NOT a good enough reason to re-release the game.
A brief outline of what has been stripped and any
explicit lossy compression used should be clearly stated
in the game-release in the .NFO or CRACKTRO file. This file
should be placed within the first file of a release so
everyone knows where to find it.
Trainer releases & Update patches:
Fully cracked Update Patches and Trainers are highly
regarded, though they are not the responsibility of
any group (including the group which released the
original game title).
If 2 trainers from the same or different groups are released
for 1 game, this does NOT qualify as a dupe unless the latter
trainer provides no new features over the prior trainer.
Patches that are the same do qualify as a dupe. Also beta
patches fall under the area of betas and should also be
nuked accordingly. Even the companies that make beta
patches do not support them so, why should the scene?
All trainers must work the same on all formats that the
game supports. If the game supports W9x/WME/NT4/WXP/W2K3
/WOW64, then the trainer's options must work on all those
No TMK/Magic or trainer making utility releases will be
allowed in making trainers. These will be banned as they
lack the quality that a real trainer employs and can be
unreliable on games that check for these in later levels
Beta update patches will not considered a valid release
among any game group. No group shall release a cracked
patch for a game if a generic patch exists for a particular
game in the scene. If a generic crack exists, a new
patch-release must specify that the generic crack does
not work anymore.
If two or more rips of the same game get released, the first
complete working rip wins. Sites should not nuke any release
until the winning rip has been proven to work correctly and
follows the above rule set.
No group shall use another's groups work - be it an iSO
crack or tools written by another competing group. Any
third party tools are acceptable. A crack from an iSO or
past release (even in other languages or iSO's) shall
not be used unless permission is given from the cracker or
creator of the original release group. This permission can
only be given by crackers and not leaders or seniors. Thus
making sure crackers control their own cracks and are not
dragged into group politics. It should be noted that most
iSO cracks are actually cracked by rip group crackers. Thus
without permission from the rip group, said crack cannot be
used by other groups. Even if no rip currently exists, as
that would be stealing. An example of this is groups like
TECHNIC who steal cracks all the time and should be banned
and nuked on all sites for reasons of quality.
If however a group or member makes their said tools/source
public, then they loose their right to prevent others using
their tools as they have made it public domain. This should
act as a deterrent to crackers who wish to brag to everyone
as protection companies gain an insight into the scene when
people make standard scene tools public. This then in turn
hurts the scene when protections get updated.
While baiting and harping within a groups release has always
been a part of the scene, at times groups have taken this
too far. This causes all groups to look lame and childish
within the eyes of end users; worse still it can lead to
security breeches. In order to avoid this being taken too
far in the future, direct naming/nicks of individuals (not
groups) within NFO files and other materials is STRICTLY
No game can be ripped where the latest file date of a file
on the original media (CD/DVD) is older than 6 months prior
to the releases of the rip. This is to avoid the emergence
of new technologies being employed to resurrect past un-rip
able games & create a mess of hundreds of ancient games
being released. And to promote faster rips at the time of
game release. No rips that were deemed unrippable before
the date of March 5th, 2004 shall be released because
the new rules deem them rippable!
These rules should be placed in the first zip file of every rip
release. It is hoped that this will prevent groups down the
line from feigning ignorance of the rip rules. This should
also allow these rules to travel far and wide in the hope that
all sites/groups will adopt these standards for game rip
releases, thus ensuring the quality we have come to expect
within the scene.
It is highly regarded for all groups to establish a /GAMERIPS
directory on their affiliated FTP sites which will contain
game-iso rips and (optionally) DVD rips. Trainers and patches
belong to 0day.
20. DVD Amendment Rules:
With the advent of games on DVD media, albeit in minor
quantities, it has been decided to pre-empt any more rule
changes in the future by including the following DVD rules.
These rules will be based mostly on the existing rip rules
and will allow people to get used to this new and developing
The DVD rip release should install from the CD and only
run the game from the hard drive. HD running of a game is
the goal, not running off CD. This is the usual way with
The game size for DVD RIPS should be made into a burnable
CD iSO format for easy burning and distribution. The .bin
and .cue format where possible. The release must not have
more than 3CD's of 80mins. Regardless of how many DVD's
there were. This should only be the case where the normal
rip sizes cannot apply and the original media format was
indeed DVD. It should not be used as an excuse to rip down
6 CD releases, as these have been proven to be rippable
even under the old rules in the past.
Release files should be in RAR format or any future
compression that supports multiple volumes and long file
names, followed by the traditional SFVing. And in also rip
sites/places should therefore adjust their scripts to
handle the new DVD rip formats as well as the usual ZIP
files. Siteops UPDATE your SCRIPTS!
A rip release of 55 x 5,000,000 bytes and the release of
a DVD rip of the same game, are allowed as they will
accommodate to different users.
No add-ons are allowed for DVD rips as the current size
should be enough. For patches and trainers the current
normal rip rules should apply.
f. CD/DVD availability:
No DVD rip of a game is allowed if a certain publisher
releases a game on CD and DVD unless the DVD game increases
some game features (like highres movies, etc.).
In general the standard rules should be applied also to
DVD rips. If a group removes any allowed data and a
competing group can leave the data in and make it
the same CD count, their release is considered a
proper and is the valid release. It is preferred to
include as much data as possible on DVD rips.
Only if it is not possible to fit all data on 3 CDs by
downsampling and other means of compression it is legit
to remove data from the game. This means a 3 CD release
with movies included is preferred over a 2 CD release
with movies ripped out. Reasons for proper are:
A) If a group can rip a game to the same CD count
as the previous groups rip by including gamedata
ripped out by the previous group. Downsampling
IS ALLOWED. The size of the cds do not matter
in this case.
B) If a group can get 350mb smaller in size
as long as all previous data in rip is included
and NO downsampling occurs.
C) If a group can get 1 CD smaller in size
as long as all previous data in rip is included.
Downsampling IS ALLOWED.
To cease any confusion examples are provided:
If group A releases a 2 CD DVDRip with movies and some
audio ripped, and group B releases their rip which is also
2 CD's with all movies/music included but downsampled,
group B's is the valid release. Regardless if group B's
release has bigger sized cds.
Group A releases a 2 CD DVDRip with everything included,
both CD's being 700mb. Group B releases a 2 CD rip
with everything included but because of better technique
CD1 is 700mb and CD2 is 350mb, hence half a CD
smaller as long as movies are NOT downsampled it is the
Group A releases a 3 CD DVDRip, 2 CD's being 700mb, CD
3 being 200mb. Group B releases a 2 CD rip with everything
included from previous rip, because of better technique
or downsampling it is the valid release. This is true
regardless of the size of the last CD, be it 700mb or 10mb.
S.S.R. March 5th, 2004
Signed and ratified by Leaders & Council Members of the
following groups: Myth, Divine, Vace, Instinct, Dynasty,
Oceanine, Cubic, Delice, Bowling, NLrip and Storm.